The original idea behind this game was to make a 1v1 snake game with AI, but due to time constraints we decided to change it to be a local 1v1 game.
We received positive feedback from this game, but i have a couple of things I would of done better:
- The pathing system for the catapillars didnt go off a grid, and instead went of 0.1 intervals in world space. This obviously made the game slightly harder than intended
- The obstacle and fruit spawning was also quite bad. The game would sometimes spawn both objects on top of each other, making the fruit impossible to pick up. This could of been fixed by making the objects do a radius check to see if it would overlap with another object.
Created for Ludum Dare 35.
Art by James Redler