Created as part of an assignment for my final year at University.
This was created in C++ with DirectX 11 api’s.
This tech demo shows the following:
- Scene node system for setting up a hierarchy and collision detection
- Particle System
- Custom Dissolve Shader
- Specular Shader
- Player controller entity with jump
- Enemy entity with a Waypoint system
- Trigger objects that can be pushed
- File input for level setup
- 4 Different Camera Types: Free-Look, First Person, Third Person, Top Down
- Skybox reflection shader