This game was created for my Gameplay and Game Design module at Southampton Solent University in 2nd year.
I received a first for this project
This games concept was as follows:
- Your size matters, when you are big you do more damage but move slower. When you are small you do less damage but move faster
- Size can be increased using power ups or by killing enemy ships.
This project had a wave system for spawning the enemies in. It also had a local leaderboard where players could submit their score.
I created all the assets for this project so i decided to keep the amount of assets needed to a minimum.