An archive of all Unity Tips, tweeted by Ethan Bruins
Using 9-Slice can help you create platforms of different sizes quicker.— Ethan Bruins (@Bruins1993) January 9, 2018
Simply set your sprites mesh type to Full Rect, Create the 9 sections within the sprite editor and then make sure your Sprite Renderer draw mode is set to sliced! #unitytips #GGJ18 @unity3d #madewithunity pic.twitter.com/RZHwxsqzVV
If you are creating a SpriteShape at Runtime in @unity3d , you can use the function ResetTangents to smooth out the spline! You can find this function within the SplineEditor.cs Script of the 2D SpriteShape package. #UnityTips #madewithunity #gamedev #unity3d pic.twitter.com/yDwKT63Ksm— Ethan Bruins (@Bruins1993) May 22, 2018
With the 2D IK package in @Unity3D, you can set up a 2D animation rig with multiple sprites! You can get this package from the package manager now, check out my example below!#UnityTips #MadeWithUnity #Unity3D #gamedev #indiedev pic.twitter.com/uzmw4vhc2q— Ethan Bruins (@Bruins1993) September 18, 2018
If you are creating animations and you need the same animation in reverse in @unity3d, you can add the clip to your controller and just change the speed to -1! Take a look at the video below for an example#unitytips #madewithunity #unity3d #gamedev #indiedev pic.twitter.com/Do4PLtmaHG— Ethan Bruins (@Bruins1993) October 30, 2018
Want to put some slow mo into your @Unity3D game?— Ethan Bruins (@Bruins1993) December 4, 2018
Make sure you Interpolate your Rigidbodies and then decrease the Time.timeScale value.
You can then get some pretty cool effects! Take a look at what i did#UnityTips #Unity3D #gamedev #indiedev pic.twitter.com/k7LvrkKhgD
Want to add tool tips within your @Unity3d Editor Window? Simple add in a new GUIContent() with a string for the variable name and a string for the tooltip. Have a look at the gif below#UnityTips #gamedev #madewithunity #unity3d #indiedev pic.twitter.com/XTChKlY27W— Ethan Bruins (@Bruins1993) January 22, 2019
When I'm creating collisions for my level I like to have it a bit more visual, so I use cubes. I've made a little script that you can use to convert the scale of the object to be its colliders size.— Ethan Bruins (@Bruins1993) April 9, 2019
Check it out!
Script: https://t.co/lfZ0x4JilO#unitytips #madewithunity #unity3d pic.twitter.com/BJah8dnKsm